Demo Third Person Shooter
![](/post8/content/images/ShootingTPSDemo_hu409c95fa14ea2d4e8902ff6dd234f49d_1467330_800x0_resize_box_3.png)
About this Game
This was a demo I created to test some of the newer Unity 3d Systems which had come out since I started developing in Unity. I created this Third Person Shooter to learn Cinamachines, Unity’s animation systems, and some Gun Logic which I hadn’t learned yet. While I don’t plan to come back to this project, I do want to use the animation knowledge in the current First Person Shooter I am working on for the reloading, movement system, and some other small things. The art in this project was from a Polygon pack I got to better learn this without having to worry about modeling my own art and if it would look good.
See The Code
![](/post8/content/images/MenuTPSDemo_hud82b96ce9ca188476bacf166859a406a_166594_800x0_resize_box_3.png)
![](/post8/content/images/GamePlayTPSDemo_hu146028ed45d0fd9fafb3ae70b655188a_1667241_800x0_resize_box_3.png)
![](/post8/content/images/ShootingTPSDemo_hu409c95fa14ea2d4e8902ff6dd234f49d_1467330_800x0_resize_box_3.png)
About this Game
This was a demo I created to test some of the newer Unity 3d Systems which had come out since I started developing in Unity. I created this Third Person Shooter to learn Cinamachines, Unity’s animation systems, and some Gun Logic which I hadn’t learned yet. While I don’t plan to come back to this project, I do want to use the animation knowledge in the current First Person Shooter I am working on for the reloading, movement system, and some other small things. The art in this project was from a Polygon pack I got to better learn this without having to worry about modeling my own art and if it would look good.
See The Code