Experience
Roles, projects, and clients I've worked with over the years.
Download a PDF version for easy sharing.
Boise State University - GIMM Department
Part-timeGameplay Developer
Developed interactive mixed reality and game experiences for educational and charitable institutions, collaborating directly with faculty, clients, and student teams.
- Developed a Basque cultural AR scavenger hunt experience for Boise's Basque Block community
- Shipped a JRPG (Gods and Shadows) for the Make-a-Wish Foundation using Unity, C#, and Yarn Spinner
- Mentored incoming student interns on Unity workflows, C# best practices, and version control with Git
Boise State University - Onramp Program
Part-timeStudent Mentor
Mentored K–12 students in STEAM education through hands-on robotics and AR programming courses, and represented the program at local tech events.
- Designed and led robotics and augmented reality curriculum sessions for K–12 students
- Represented Onramp at Treefort Music Fest and Hackfort, showcasing student-built tech projects
- Supported student learning through one-on-one mentoring and troubleshooting sessions
Best Day HR
Full-timeSoftware Engineer
Full-stack software engineer building and maintaining enterprise HR management applications using .NET and Azure, with a focus on security, performance, and reliability.
- Developed and maintained full-stack HR web applications using .NET Core, .NET Framework, and Azure SQL
- Implemented role-based access control and authentication systems to meet enterprise security requirements
- Collaborated in an agile team environment using Git, Azure DevOps, and code review processes
- Optimised database queries and application performance across multiple production HR modules
Core Competencies
Game Development
End-to-end development across Unity and Unreal Engine 5, from prototype to shipped product with real-world users.
Software Engineering
Full-stack experience in C++, C#, .NET, and JavaScript/TypeScript. Clean, maintainable, production-ready code.
Mixed Reality
Hands-on AR/VR development for educational and cultural institutions using Vuforia, AR Foundation, and Unity.
Collaboration
Experienced working in agile teams, mentoring students, and communicating directly with clients and stakeholders.