I build tools and programs using .NET Core, C#, SQL, and JavaScript and utilize MS Azure to host the programs. Here I have worked with OOP r to develop web applications that local municipalities use to run their HR operations and make things easy for every employee to use. It has helped me learn new coding practices, such as being more efficient with my code and making sure the site is accessible for those with disabilities.
During the summer of 2021, I learned the Boise State Computer Science department had a class on Unreal Engine and game development. Some of my CS friends were taking it, so I was able to tutor them on some of the things I had learned earlier in the year on Unreal. I helped them with something like the Unreal Blueprinting system and Blender modeling.
For my senior year of college, I worked in a group to develop an Augmented Reality application for the Boise School District. This application is to help teach autistic students how to do things within society, such as riding a bus. For this project, I was the sole programmer for the Augmented Reality portion and created three mini-games that took the student through the steps of each task.
Programing Languages I Know
Tools that I Use
Game Styles I Enjoy to Build
Game Engines I Use
Source Control I Use
During my time at Boise State, I graduated with a bachelor's from the College of Innovation and Design and with an associate's in History.
My experience building games have mainly been from my time at Boise State and personal projects. Boise State's GIMM program is a multidisciplinary program focused on programming and art through the lens of game design. Throughout GIMM I developed over a dozen games and created all the assets using software such as Blender, Unity, Photoshop, and Unreal. Through GIMM, I also learned skills such as video editing for trailers and both 3d and 2D animation. These allow me to understand all the different aspects of creating a game and how they interlock and affect each other.