Hello, my name is

Zachary DiNucci

I am a Game Developer with a bachelor's degree from Boise State's College of Innovation and Design through their Games Interactive Media and Mobile Technology (GIMM) program and an associate's degree in History.

You will find examples of single-player, multiplayer, AR, and VR games in Unity and Unreal Engine. These games are a mixture of solo and group projects primarily done in the last two years, and some can be found on Itch.io and Github.

PIG

About this Game

Life in the countryside is normally pretty easy. Today is the exception. The crops need planting, but the local boar population has exploded. Defend your corn from these pests, and deposit it in the carts. Watch out though, the boars will defend themselves, and some have sharp tusks.

About the Development

PIG was a group project in one of my GIMM classes. I came up with the idea for the game and created the art and visuals. For this, I made the UI, 3d models, and textures. I started the models and textures in Blender with the big being from scratch and the player being a modified human from Food Flingers. For the animations on the Pigs, I used Blender’s animation tools and exported them to Unity. I used Mixamo by Adobe to create the run and attack animation for the player.

The pigs use a state machine for their AI. It controls when they move or attack and where they go. The state machine was something I was also able to help with by providing a tutorial I found for Food Flingers on State Machines. I also offered some state machine starting codes for the two pigs. This project went well, and I feel proud of the little piggies I made for the game.