Hello, my name is

Zachary DiNucci

I am a Game Developer with a bachelor's degree from Boise State's College of Innovation and Design through their Games Interactive Media and Mobile Technology (GIMM) program and an associate's degree in History.

You will find examples of single-player, multiplayer, AR, and VR games in Unity and Unreal Engine. These games are a mixture of solo and group projects primarily done in the last two years, and some can be found on Itch.io and Github.

Robo Beatdown

About this Game

Escape a secret government facility responsible for researching and creating government warbots like yourself. Fight through the waves of bots to earn your freedom and escape. In this top-down shooter, you will fight through 10 waves with ever-increasing difficulty on two different levels. While the early bots might be easy, their numbers can become overwhelming, especially later. Be sure to continue to top off your health as the waves continue, or else you might get stuck in a side room hoping the bots don’t break-in.

About the Development

I developed this game for a senior project of college that allowed us to create anything we wished. I decided to work with Unreal Engine to learn more about the engine and the ins and outs. Robo Beatdown was inspired by games such as SAS Zombie Assault, where you must hold out as long as you can from increasingly difficult waves.

I used Blender to create the 3D models and textures and felt Robots would work as they look good in a low poly art style. One aspect of the game which I am proud of was the different levels and how points are able to be transferred between different levels. I am also proud of the melee robot within the game because he has the first animation I ever imported from Blender onto Unreal Engine.


Play The Game
See The Code