Hello, my name is

Zachary DiNucci

I am a Game Developer with a bachelor's degree from Boise State's College of Innovation and Design through their Games Interactive Media and Mobile Technology (GIMM) program and an associate's degree in History.

You will find examples of single-player, multiplayer, AR, and VR games in Unity and Unreal Engine. These games are a mixture of solo and group projects primarily done in the last two years, and some can be found on Itch.io and Github.

Work Experience

BEST DAY HR

2019 - CURRENT

I build tools and programs using .NET Core, C#, SQL, and JavaScript and utilize MS Azure to host the programs. Here I have worked with OOP r to develop web applications that local municipalities use to run their HR operations and make things easy for every employee to use. It has helped me learn new coding practices, such as being more efficient with my code and making sure the site is accessible for those with disabilities.

TUTORING

SUMMER 2021

During the summer of 2021, I learned the Boise State Computer Science department had a class on Unreal Engine and game development. Some of my CS friends were taking it, so I was able to tutor them on some of the things I had learned earlier in the year on Unreal. I helped them with something like the Unreal Blueprinting system and Blender modeling.

SENIOR PROJECT

FALL 2020 - SPRING 2021

For my senior year of college, I worked in a group to develop an Augmented Reality application for the Boise School District. This application is to help teach autistic students how to do things within society, such as riding a bus. For this project, I was the sole programmer for the Augmented Reality portion and created three mini-games that took the student through the steps of each task.

Skills

Education

Boise State University

2017-2021

During my time at Boise State, I graduated with a bachelor's from the College of Innovation and Design and with an associate's in History.

Experience

My experience building games have mainly been from my time at Boise State and personal projects. Boise State's GIMM program is a multidisciplinary program focused on programming and art through the lens of game design. Throughout GIMM I developed over a dozen games and created all the assets using software such as Blender, Unity, Photoshop, and Unreal. Through GIMM, I also learned skills such as video editing for trailers and both 3d and 2D animation. These allow me to understand all the different aspects of creating a game and how they interlock and affect each other.

3D DESIGN 2.5 YEARS
UNITY DEVELOPMENT 3.5 YEARS
SOFTWARE DEVELOPMENT 4.5 YEARS
UNREAL DEVELOPMENT 1.75 YEARS